


It's a shortish novel, a novella perhaps, but for a post-release change log, it probably takes the cake.

Thats 175 pages if you paste it into Microsoft Word, or the equivalent of 186 of a printed novel. That document, compiled in one convenient text file, contains 46,573 words of release notes. It really takes the to convey the magnitude of all the improvements. As much as this page discusses regarding the various changes that were made to the game, it really only skims the surface and touches on the very high points.Achievements Added, a lot of New art by Philippe Chabot, First digital distribution (Steam and Direct-to-Drive).You guys have done a great job with this project (Winter Born)ĪI War 1.001 First official release Thursday, I have included some links to help with the citations, etc. Some thoughts on a timeline approach to the evolution of the game from 1.001 to 4.0. Trurl7 ( talk) 16:18, 15 January 2010 (UTC) Major Game development Milestones "Here's the biggest problem with AI War - the learning curve. "your game seems interested in complexity simply for the sake of complexity" The "too complex" and "too steep a learning curve" stuff comes from the IGF judges' comments that Chris quoted in the forum post I referenced. We just need an actual review that says that.įrags81 ( talk) 04:35, 15 January 2010 (UTC) Chris's forum post about why he thinks the game was not selected for IGF finals doesn't constitute a review. In the reception section requires a reference. Some reviews have criticized AI War for being too complex with too steep a learning curve

I think I'll need to resubmit the AI War Image.Ħ0.48.39.130 ( talk) 09:31, 8 February 2010 (UTC) Negative Review Reference Dispute Was without an internet access for a while. I think it is time to remove the under construction header on this article. 5 Reason why I removed the Randomization section.
