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Let us know your thoughts in the comments below! Would you like to see the Capcom team take another crack at adversarial multiplayer? Things might go a little smoother this time around thanks to the revamped controls. So, while I can’t go into any specifics, just know that we understand that that’s an important aspect of gaming, so… don’t worry.” We understand that’s important to them, we do understand that. But we understand that gamers out there enjoy a little player-versus-player action.
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He explains, “for us, especially Resident Evil 6, the campaign, the main story, that’s where we put the majority of our resources and energy, and that’s where we want to keep the focus on the game. But, what about adversarial multiplayer, something that was introduced (Sucessfully? Unsucessfully? You tell us in the comments below) through DLC in the previous Resident Evil installment? While it was not a focus of the Capcom team this time around, Hirabayash tells Resident Evil fans not to worry. So, it looks like you can thank Resident Evil 6’s multi-faceted story arch for the additional 4-player co-op feature. While we await more details on this feature, make sure to check out our thoughts on Resident Evil 6 co-op. Then the two groups of players playing together, that would be interesting.'” So we thought, ‘Well, if that was actually playable, it just didn’t happen in the cutscenes, but that it was playable. And then we thought, ‘Well, just having the stories themselves, just the stories, is kind of boring.’ We wanted a more interesting way of getting that to the player. “That wasn’t the goal from the beginning, but we had all these stories that we want to tell and we wanted a way for them to intersect and give you a different perspective on the stories that are happening for the other characters. “Just to make clear: We weren’t setting out to create this 4-player co-op experience,” Hirabayash told Game Informer in a recent interview. Producer Yoshiaki Hirabayash reveals the origin of 4-player co-op in Resident Evil 6 and hints at plans for more player-versus-player action.
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