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Rise of nations rise of legends vinci
Rise of nations rise of legends vinci






rise of nations rise of legends vinci

The "Conquer the World" mode features a turn-based strategy overview that determines where individual real-time battles are fought, not unlike the system in Creative Assembly's Total War games. The single-player campaign puts gamers in the role of a young, unsuspecting Vinci inventor, who has leadership suddenly thrust upon him and must lead his people to protect their land and overcome their rivals. Gameplay in Rise of Legends should be familiar to veterans of Rise of Nations, although enhancements and additions have been made. Ongoing struggles between technology and magic underlie the game's story. The Vinci, for example, is an industrial, "steampunk"-styled faction, conceived from the drawings of Leonardo da Vinci, while the desert-dwelling Alim people, inspired by the stories of 1,001 Arabian Nights, rely on spirituality and sorcery for their power, and the Cuotl race blends Maya sensibility with extraterrestrial equipment. The three nations that rise in this RTS are not found in any particular ancient text, but are defined by details culled from various legends told around the world. This first full sequel to the first release from Brian Reynolds and Big Huge Games moves the action from a realistic, historical setting to one of myth and fantasy - although not the well-worn Tolkien-esque style of fantasy familiar to most gamers.








Rise of nations rise of legends vinci